Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 43 to 48 of 48 · Previous page · First page
(+1)

Loved the aesthetic of the game! The beginning was pretty hard, but possible. Also really liked the lovely ending it has.  

Thanks! A lovely ending to a lovely game :D

(+1)

really nice game! looks extremely great and polished,

there seems to be a problem with full screen mouse capture, i have 2 monitors so that might be the problem, but my mouse wouldn't be inside the screen the whole time, and would drift outside, basically rendering my field of view limited and it was kind of annoying.

otherwise, its great!

Thanks for playing! Yeah this annoying mouse bug only occurs in the exported WebGL platform of the game. Sorry to hear that ;_;. I tried workarounds like unlocking then locking the cursor when you click on the screen. It works but I guess not all the time :(  Anyway, thanks for playing !

(+1)

Wow, such a sweet game! Beautiful color palette, awesome music, great level design, and very sweet theme. Congratulations, it’s my favorite game from you so far!

I didn’t have any trouble with platforming, I think it’s just the right difficulty. But I see how sliding can make the game difficult for someone.

When in fullscreen, mouse movement is restricted to screen borders for some reason. I think it would be nice to export this game natively so it can be experienced in the best way possible. :-)

Anyway, fantastic job! I hope to see more titles like this from you in the future!

(+1)

Thanks for playing TheoR! Thanks for all the compliments 😊  I worked pretty hard for all of those :P. I always like to try something new because there's always something new that I haven't tried :D.  I've already toned down the slipperiness of the game before I released it but yeah I think it's still a bit too slippery. Oh well :P

The mouse bug thing is a bug that only seems to occur on the web platform of the game. It's kinda annoying because I already tried coding in hacky workarounds like unlocking and then locking the mouse cursor when you click on the screen. It helped but it didn't fix the problem entirely. :( I'll be exporting it natively to Windows and Linux after a couple of hours. It'll be epic 😎

Anyway, thank you so much for your support. You've always been a great friend though and through. I'll definitely be making more titles in the future. But for now.... Thanks again so much! :D

(+1)

Thank you for your kind words! You just happen to make great games, I can’t help it. :-)

I tried the native Linux version, it works great! Except for one thing, the game crashes on the bad ending (when you help 0 people), after the “Goodbye” text. Which is funny, it almost seems like it’s intended. :-D

;)

I loved that you could go more than one place, it was fun.

Yup! It may be important to the game tho. Who knows 🤪

(+1)

Manage to finish it <3 I love the ending! Very nice!
It was really hard though haha very slippery but I like a challenge from time to time. I love the art style as well!

Thanks! And woah! I played your game a few days ago and I'm surprised to see you here! I absolutely loved your game! Concept was amazing and the music was damn good! Thanks for playing my game! I'll definitely improve on my next game :P

(+1)

Game looks so good! I didn't get to the second check point after dying multiple times, but the art style is incredible!

Thanks! I showed it to my friends and they also had a hard time over there. As the developer of this game and since I had to playtest it like 999 times, I thought it was easy OOF but yeah, I do think it's quite hard! I still have a lot to learn on designing levels! Thanks again for playing!

Viewing most recent comments 43 to 48 of 48 · Previous page · First page